Also track Active Position of Level 1.5 decoding

This is needed for the upcoming decoder write as decode.cpp will track the
Active Position from the internal data of x26triplets.

If decode.cpp is rewritten again to track the Active Position independently
of x26triplets this commit may be reverted, but then again tracking how the
Active Position moves on both levels 1.5 and 2.5+ may be useful in terms of
warning the user of differing results on different decoder levels.
This commit is contained in:
G.K.MacGregor
2023-05-02 18:45:39 +01:00
parent 0b50b064db
commit 801efa570c
2 changed files with 35 additions and 0 deletions

View File

@@ -74,6 +74,7 @@ void X26TripletList::updateInternalData()
ActivePosition activePosition;
X26Triplet *triplet;
// Check for errors, and fill in where the Active Position goes for Level 2.5 and above
for (int i=0; i < m_list.size(); i++) {
triplet = &m_list[i];
triplet->m_error = X26Triplet::NoError;
@@ -182,6 +183,34 @@ void X26TripletList::updateInternalData()
triplet->m_activePositionRow = activePosition.row();
triplet->m_activePositionColumn = activePosition.column();
}
// Now work out where the Active Position goes on a Level 1.5 decoder
activePosition.reset();
for (int i=0; i < m_list.size(); i++) {
triplet = &m_list[i];
if (triplet->modeExt() == 0x1f) // Termination marker
break;
switch (triplet->modeExt()) {
case 0x04: // Set Active Position;
activePosition.setRow(triplet->addressRow());
break;
case 0x07: // Address row 0
if (triplet->m_address == 63 && activePosition.setRow(0))
activePosition.setColumn(8);
break;
case 0x22: // G3 mosaic character at level 1.5
case 0x2f ... 0x3f: // G2 character or G0 diacritical mark
activePosition.setColumn(triplet->addressColumn());
break;
}
triplet->m_activePositionRow1p5 = activePosition.row();
triplet->m_activePositionColumn1p5 = activePosition.column();
}
}
void X26TripletList::append(const X26Triplet &value)