Show blast-through alphanumerics in G1 character selection
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13
x26model.cpp
13
x26model.cpp
@@ -379,6 +379,9 @@ QVariant X26Model::data(const QModelIndex &index, int role) const
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// Returning the bitmap as-is doesn't seem to work here
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// but putting it inside a QIcon... does?
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return QIcon(m_fontBitmap.charBitmap(triplet.data(), 24));
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else if (triplet.data() >= 0x20)
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// Blast-through
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return QIcon(m_fontBitmap.charBitmap(triplet.data(), m_parentMainWidget->pageDecode()->cellG0CharacterSet(triplet.activePositionRow(), triplet.activePositionColumn())));
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break;
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case 0x22: // G3 mosaic character at level 1.5
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case 0x2b: // G3 mosaic character at level >=2.5
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@@ -472,13 +475,17 @@ QVariant X26Model::data(const QModelIndex &index, int role) const
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break;
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case 0x21: // G1 character
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// Qt::UserRole+1 is character number, returned by default below
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if (role == Qt::UserRole+2) // Character set
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return 24;
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switch (role) {
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case Qt::UserRole+2: // G1 character set
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return 24;
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case Qt::UserRole+3: // G0 character set for blast-through
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return m_parentMainWidget->pageDecode()->cellG0CharacterSet(triplet.activePositionRow(), triplet.activePositionColumn());
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}
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break;
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case 0x22: // G3 character at Level 1.5
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case 0x2b: // G3 character at Level 2.5
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// Qt::UserRole+1 is character number, returned by default below
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if (role == Qt::UserRole+2) // Character set
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if (role == Qt::UserRole+2) // G3 character set
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return 26;
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break;
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case 0x27: // Flash functions
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