Amendment to 7b59c78. This should prevent spurious NOS character sets from
appearing in the widgets, and should also prevent the G0 and G2 character
sets from getting mixed up in the widgets when those triplets are within
object definitions.
The G0 and G2 character set in the widgets may still be incorrect in corner
cases of objects invoked within areas of the page where the character set
has been changed either with the ESC/Switch spacing attribute or with the
"modified G0/G2 character set designation" triplet.
A complete rewrite of decode.cpp and decode.h to make it easier to follow
and maintain. Rather than a set of "layers" descended from C++ classes, the
for-loop across the rows and columns explicitly lays out the order of
processing the Level 1 characters and attributes, the X/26 enhancements
that affect the page directly as well as those within each Invocation of an
Object, followed by selecting which Invoked Object to place in the character
cell or in the absence of an Object the underlying page fragment will be
placed in the cell.
The new decoder has the following improvements over the old...
- Local Enhancement Data has priority over Active Objects.
- Active Objects can set Full Screen and Full Row colours.
- Incremental/decremental flash phases are tracked correctly within Objects.
- X/26 characters overwriting the bottom half of Level 1 Double Height rows.
- Interaction between the underlying page and Objects where characters of
different sizes overlap.
decode.* will solely decode the teletext packets into a grid of characters and
colours and other attributes stored in an agnostic way, then render.* will read
this grid and render the characters onto the screen with the Qt specific
methods.